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ZLY.ii: The Hacked Station – Complete Walkthrough & Puzzle Guide

ZLY.ii: The Hacked Station is a rich sci-fi exploration game that blends storytelling, logic puzzles, and cryptic devices. You play as an unknown survivor trying to uncover the secrets of a derelict space station while interacting with the mysterious AI system, IDUNN. This guide covers every puzzle, code, terminal, and secret – from your first steps to recovering the Black Cube and unlocking the final Sota ritual.

After the intro cutscene, you’re stuck in a dark room with laser beams blocking the door.

  • Look at the black square floor panel near the yellow sphere.
  • Interact until you uncover your first memory card and gain access to IDUNN.
  • IDUNN will scan and detect a Tacstru signal near the lasers.
  • Read the diary – it reveals the password: “MAID”.
  • Enter the code to disable the laser barrier.

Several doors and devices are locked, and the station is filled with mysterious hint papers marked with a “?”. These pages hold password clues, but don’t always specify where to use them. Here’s how to progress:

  • Teleport Pod Room (pink lighting): Has a digipad.
  • White Corridor: Contains the circular armored door and a second digipad.
  • Garage Room: Home to a small truck/vehicle and locked red-light box.
  • Control Room: Contains the dead astronaut and useful terminal screens.

14021 – Found in the small room with 4-rack shelf.
➤ Opens door next to the Teleport Pod → Access upper level.

84265 – Found on a wall in the corridor.
➤ Opens the circular armored door in the white corridor.

To unlock the Black Cube, you must activate:

  1. The Large Ring
  2. The Yellow Sphere
  3. The Teleport Pod
  • Go to the control panel near the Ring (red and white buttons + two switches).
  • Nearby, look overhead for a motherboard with resistors.
  • Read a “?” page to learn you need to set the frequency to 9 GHz.
  • Head to the Control Room, inspect the monitors by the body.
  • Use resistor values & color code charts to deduce button combinations.
  • Red Button 1: Press 2x
  • White Button 2: Press 3x
  • White Button 3 (far right): Press 7x
  • Red Button 4: Press 9x
  • Frequency Dial: Set to 9 GHz (Position 2)
  • Final Switch: Set to ON

The Ring is now fully activated.

  1. Enter the vehicle/truck in the Garage.
  2. Collect:
    • The modified laptop
    • The triangulation radar image
    • A “?” page with a clue:
      "house - dot - square - bridge - pyramid - door - losange"
  3. Return to the Yellow Sphere room.
  4. Place the laptop on the floor’s black surface and input coordinates using the red shape clues + triangulation radar.
  • 765.90.125 (must be tried in both possible orders)

The Yellow Sphere is now powered.

In the Control Room, check the schematic showing the Pod, Airlock, and upper level door.

  • Add 1530 to your first password (14021):
    14021 + 1530 = 15551
  • Use this new code on the digipad between Pod and door.
  • First use of 15551: Opens the Airlock
  • Second use of 15551: Deactivates lasers, activates Pod access

🔁 Toggle this code to switch between opening the Airlock and enabling Pod access.

To access the Master Computer, open the red-light box in the garage:

  1. On the upper level, find the Aglione digipad (marked with pirate skull).
  2. Input the code: 357159 (found earlier in the Airlock).
  3. The box will unlock. Inside is a command instruction sheet

Step 5: Activate the Teleport Pod

Now that you’ve unlocked the red box, head to the blue room to use the Master Computer.

  • Open the file X/Secret: Aglione explains how to use a new Reroot command.
  • Delete the root folder from E using:
X/Tac/Reroot//Delete(FreeMeOrIKillYou)
  • Then input:
X/Tac/Connect(Pod)
X/Tac/Start(Pod)

If lasers were deactivated earlier, the Pod is now fully operational.

To unlock all diary entries and full backstory, collect the following 9 memory cards:

  1. Near Yellow Sphere (start of game)
  2. On crate beside vehicle
  3. On floor beside dead astronaut (Control Room)
  4. Between 4-shelf racks (small room)
  5. On hatch wall near Ring corridor
  6. Inside the Airlock
  7. On floor in upper level’s first room
  8. On crate in Master Computer room
  9. Inside red-light box in Garage
  • Use the Yellow Sphere computer to move the Cube from its containment.
  • Quickly run to the Pod and initiate teleportation.
  • You will land beside the Cube and can finally obtain it.

After obtaining the Cube, events unfold leading to your final task: rebuilding the Sota.

  1. Place Sota pieces on the stone table.
  2. Answer questions using the text from the OT stone:
  1. Tytaah
  2. Hexagonal
  3. Roughly translated
  4. An ecological disaster
  5. Piece 1
  6. Piece 3
  7. Piece 2

Now you’ll gain access to the Sota Key symbols.

Using the Sota Key letters, align with their matching symbols:

  • SOTAKEY → Black rectangle, dot, house, losange, square, black triangle, reversed U

Each symbol corresponds to a room you’ve visited. Match the symbol to its dominant color:

  • Yellow
  • Black
  • Green
  • Pink
  • Red
  • Blue
  • White

Go to the crystals and touch them in this exact order.

  • Climb the ladder at the top of the OT stone.
  • Take the Cube — you’ve completed ZLY.ii: The Hacked Station.

Congratulations, survivor.

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